Thread:Mathmagician/@comment-4960207-20121122023212/@comment-4674838-20121124055258

What essentially needs to be done is some text needs to be placed inside a container (going to need some CSS coding to get the positioning just right). The image itself can't change size... so if there's a really long text description, it will run outside the boundary of the image.

To compensate for that, you would either have to A) manually code a scrollbar or B) make the background image large enough that you KNOW it will contain the largest possible description.

A) is probably the safest solution.

B) is possible I suppose... you'd have to play the game and look at all the descriptions for every monster to figure out the longest one -- then pick the background image of that size. But if there's a game update with a new monster introduced that has a longer description, well, everything's ruined and you have to set up the image again.